This is an amazing port and runs great on my CC Pandora, Thanks again PtitSebĮdit: the "A" key is the laser fire, and to fire a missile once its locked onto a target is "M" unless you unlock the missile with "U" There is a Quickstart guidfe for the game here: apologies for typing it in my PC is playing up Some OXP's require others to run correctly, such as a certain mission may use a separate OXP rather than building another larger OXP, so check the dependencies for each OXP before thinking its broken, each OXP will state if there are any dependencies for it. Then the OXP will automatically run upon next startup. oxp is within the AddOns folder i.e Pandora/appdata/oolite/AddOns/Combat HUD.oxp To enable the massive amount of add-ons for this game, create a folder called "AddOns" within the root oolite folder, i.e pandora/appdata/oolite/AddOns, then once you've selected one or more of the OXP's (add-ons) extract them so that the folder within the archive ending in. Not got involved in any serious space battles yet (I'll have to figure out lasers first), but it doesn't seem to be dropping any frames so far which is impressive for a game that claims to need a 1GHz x86 CPU. Just a few things are too small on the Pandora screen - notable the risers or fallers on the radar display making it quite hard to work out if things are above or below you, and the space debris you fly through. In terms of graphics, it's mostly there already. But keep the functions on the original buttons for us oldies muscle memories. You could perhaps duplicate some of fire, superspeed, hyperspace, missiles, ECM and speed on the buttons - not sure right now which are the six we should have on buttons and bumpers. I'd suggest you don't change much, since I remembered most of those keys from the original versions I've played over the years. M - mouse control (mouse control on seems to disable to nubs)į12 - windowed/full screen, I think (the window is bigger than the screen, so that's a guess)īutton to eject stuff (perhaps need to buy the scoop first, dunno)Įscape podule eject (haven't enough to buy one yet so dunno) N - prime equipment (according to the error message that pops up) H- hyperspace (set a target with 6/F6 first)Į - electronic counter measures (against missiles) (if installed) J - superspeed toggle (unlike the original which you had to keep pressing to keep jumping) FWIW the current controls are:ġ-4 when flying- fore, aft, port and starboard views (duplicates F1-F4 which also work)Ģ when docked - game menu (load, save etc)Ĥ when docked - jobs, I think (not in the original)ĥ - commander status/cargo status (alternates)Ħ - short range chart, galactic chart (alternates)ħ pressed twice - system status (not sure why you have to press it twice)Ĩ - market prices (can buy from this screen when docked) Made the game to save in appdata/oolite/home instead of real home.Downsized texture (fixing the short range map white background).> 256) textures (so even texture inside OXP) The launch script put a copy of some plist file for easing hacking.The downsize of large textures has been improved.Added "backspace" to toggle precision Joystick (left nub) roll/pitch.espeak support compiled in, but not working (don't use, unless you like silence).Make ANA screen more readable, by enlarging and changing color of fonts.updated to latest openal, Speech Synthesis now work!.attempt to fix accessibilitie of special keys (namely " |+", at least : works).If on earlier firmware, no need to update.Compatible with Firmware 1.62 and later.Latest gl4es, with selectable backend (default to ES2 on Gigahertz and ES1.1 on CC & Rebirth).Fixes to gl4es that improved lighting quality of GLES2 backend.Made minimum detail the default value (still configuration in the pause option screen).See github of gl4es for detail on the shrink value (in USAGE.md) Note that the detail level "Extra Details" is very nice, but will slow down the game play in a significant way when close to a planet.Īlso, you can choose the "shrink" level apply on texture by creating a file name ".shrink" in appdata/oolite. Use 1 for the more compatible GLES 1.1 backend. The file ".es" (inside appdata/oolite) contains 1 o 2 depending on the backend use. Starting with Build 17, the backend for gl4es is selectable. Starting from Build 03, there are some keymap for the Pandora Use the left_nub and right_nub file (inside appdata/oolite) to change that. (hint: to quit, do P than F2 to have the Quit option, or Shift-ESC to immediate quit, to launch, it's F1).Īlso, note that the nubs are swith to FPS Mode, left nub as joystick, right nub as mouse. This is an almost vanilla compile, only screen resolution has been adapted to the Pandora.
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